Boon Thau Loo of the School of Engineering and Applied Science is highlighted for his startup company Gencore Systems.
School of Engineering & Applied Science
An interdisciplinary team of University of Pennsylvania researchers has already developed a technique for controlling liquid crystals by means of physical templates and elastic energy, rather than the electromagnetic fields that manipulate them in televisions and computer monitors. They envision using this technique to direct the assembly of other materials, such as nanoparticles.
Media Contact:Dana Weidig | firstname.lastname@example.org | 267-426-6092October 30, 2013
The Institute of Medicine and the National Research Council today released a comprehensive report on sports-related concussions in youth, detailing factors associated with increased rates of the brain injury, the effectiveness of protective devices and new screening, diagnosis, treatment and management techniques, as well as the long-term consequences of concussions.
Graduate student Elizabeth Beattie of the School of Engineering and Applied Science is mentioned for helping create the “Titan Arm.”
Vijay Kumar of the School of Engineering and Applied Science and the Y-Prize competition are highlighted.
Joshua Plotkin of the School of Arts and Sciences and the School of Engineering and Applied Science and Alexander Stewart, also of the School of Arts and Sciences are featured for their research on the Prisoner’s Dilemma.
On Wednesday, Oct. 23, the University of Pennsylvania’s Nano/Bio Interface Center will host its annual NanoDay@Penn. This public education and outreach event will feature a series of talks, demonstrations and exhibits dealing with nanotechnology, a rapidly expanding scientific discipline that involves the manipulation of matter on the atomic and molecular scale.
The University of Pennsylvania is launching a new, interdisciplinary research effort to study and solve problems using the tools of the digital age: The Warren Center for Network & Data Sciences.
As computers become more enmeshed in everyday life, both their software and hardware are becoming accessible to the average person. Whereas do-it-yourself enthusiasts of earlier generations tackled birdhouses and AM radios, this generation is making its own robots, 3-D printers and cell phone accessories.