I am teaching the MOOC Big Data and Education on EdX, for the third time, running right now!
My research is at the intersection of Educational Data Mining and Human-Computer Interaction. I develop and use methods for mining the data that comes out of the interactions between students and educational software, in order to better understand how students respond to educational software, and how these responses impact their learning. I study these issues within intelligent tutors, simulations, MOOCs/online courses, and educational games.
I study these issues in the context of K-12 formal and informal learning, higher education, the military, and lifelong learning.
In recent years, my colleagues and I have developed automated detectors that make inferences in real-time about students' affect and motivational and meta-cognitive behavior, using data from students' actions within educational software (no sensor, video, or audio data). We have in particular studied gaming the system, off-task behavior, carelessness, "WTF behavior", boredom, frustration, engaged concentration, and appropriate use of help and feedback. We use these models to make basic discoveries about human learning and learners. Many of these models are developed using data collected through the Baker Rodrigo Ocumpaugh Monitoring Protocol (BROMP), and the HART Android app.
I have made some tools for EDM research available here.
My daughter and I created a card game, Academic Squabble
My kids and I also write children's stories for fun.
Selected Current and Upcoming Projects
- Predicting STEM Career Choice from Computational Indicators of
Student Engagement within Middle School Mathematics Classes (funded by NSF ITEST)
- Classroom Environment, Allocation of Attention, and Learning Outcomes in K-4 Students (funded by IES)
- Detectors of Affect in Educational Software (funded by NSF and Gates Foundation)
- Detecting, Studying, and Adapting to Affect in Military Training (cooperative agreement with Army Research Laboratory)
- Creating Design Patterns for More Engaging Educational Software, Based on Evidence from EDM (funded by NSF REAL)
- Studying Social Factors that Impact Community Participation After Use of MOOCs (funded by NSF DIRITL)
- Studying Participation in Online Courses By Students From Underrepresented Groups (funded by Gates Foundation)
- Student Behavior in Educational Software Across Cultures
Please check out my publications web page for recent papers.
Follow my research group on Twitter or Facebook.